Rules Overhaul

This is an overhaul of the rules of the Dragon Age TTRPG, meant to be used as a guide for DMs. Most of the basic game concepts and rules as described in the Introduction and Player Guide of the Official Rulebook remain as written. Races, Classes, Abilities, Ability Focuses, Ability Tests, Defense, Speed, etc. remain as they are. However, the biggest change to the system is the addition of the Power system (aka Stamina).

Character Creation
Direct your players to the wiki's handy Character Creation Checklist for an introduction to the world and lore, races & cultures, as well as a layout of Character Backgrounds. Additional backgrounds have been added, drawing from Dragon Age canon.

Leveling Up
In the official rulebook, there is a guide to each class that explains what abilities to take when you level up. Unfortunately, the rules as written make Warrior and Rogue into narrow classes with very little skill variety. This portion of the Rules Overhaul is part of an effort to make all classes feel fun, versatile, and uber-customizable.

When leveling up, please use these class-specific guides instead of the ones in the official rulebook:


 * Level Up for Mages
 * Level Up for Rogues
 * Level Up for Warriors

New Rule: Stamina Resources
This overhaul introduces a resource called Stamina Resources (SR), which can be spent by any character in order to preform special abilities and combat skills unique to their class, and later their specialization. Every character gains power whenever they level up, regardless of class.

Gaining Stamina
Everyone starts with maximum Stamina equal to their Constitution+10. Their maximum Stamina goes up by their Constitution with each level. You get a +1 bonus if you have the Constitution (Stamina) focus. Rogues may choose to use their Cunning stat instead of Constitution after Level 3.

You restore 1d6 stamina when you take a breather (short rest) after a combat encounter. You restore all stamina at the end of each long rest.

New Rule: Status Effects
In the base game, there is no system that officially codifies the rules for status effects. If you wish to implement this rule, please see the Status Effects page. Examples of status effects include Blind, Drunk, Knocked Prone, Shocked, Aflame, etc.

New Rule: Injuries
Injuries are a classic feature of the Dragon Age video games, and this overhaul brings the concept to the TTRPG. This is an optional ruleset that makes the game slightly more challenging. See the Injuries page for details.

Talents & Specializations Overhaul
The Talents are now more powerful, with each providing a variety of special abilities. Each talent now has a Grandmaster level.

Specializations have been completely overhauled and many new ones have been added. Each specialization now comes with its own special combat skills and spell trees.