Seheron

Seheron is a humid jungle island located in the Boeric Ocean, directly north of the Tevinter Imperium.

The Endless War
In the Ancient Age, the entire isle of Seheron belonged to the Tevinter Imperium. Then in a ten-year struggle over the island lasting from 6:32–42 Steel, the Qunari wrested Seheron from the Imperium's grasp. Since then, the two nations have engaged in an endless, bloody struggle over the island. During the New Exalted Marches that lasted from 7:25–85 Storm, the Imperial Chantry and the Orlesian Chantry fought together against Qunari incursions into Thedas. The Imperial Chantry eventually recaptured Seheron and city of Qarinus (now Ventus), and the Orlesian Chantry was able to liberate Rivain. However, the Qunari were able to recapture most of the island in 8:55 Blessed. The struggle for control continues into the Dragon Age.

The New Qunari Wars
In 9:38 Dragon, the endless war begins to rear its ugly head once more, as tensions quickly rise in the region. The island is home to four warring factions: the Qunari, the Tevinter Imperium, the Tal-Vashoth, and the Fog Warriors.

The Qunari and the Tevinter Imperium are the major players on the battlefield, with the Qunari controlling nearly everything north of the mountain range and the Tevinter Imperium controlling the smaller region to the south.

Tal-Vashoth forces occupy the northwestern portion of the island, and enjoy a tenuous alliance with the Tevinter Imperium, united in their shared hatred for the Qun but little else.

The Fog Warriors desire independence. Not much is known of the Fog Warriors, but according to legend they are descended from the humans who lived on this island since before the Qunari and Tevinter Imperium ever touched it. They are famously fierce fighters, whose Fog Dancers are able to conjure and control dense fog using alchemy. Their primary settlements are in the largely inaccessible interior mountain region of the island, although bands of Fog Warriors often travel around the island stirring up trouble and sabotaging their foes. They are thoroughly invested in inflaming tensions between the Tevinter and the Qunari, playing them against one another in an effort to weaken them both.

Climate
Seheron is comprised primarily of humid rainforest. The northern half of the island is oppressively hot from spring through autumn, although the winters are considered temperate. The southern half of the island below the mountain range is considerably less hot, although still quite humid.

The whole island is covered in lush greenery, with the exception of the Targenia Mudflats (or Saarraas in Qunlat).

Qunari Holdings

 * Seheron (city) - The largest city on the island. A major Qunari settlement.
 * Ebadim
 * Hissera
 * Alit - One of the major Qunari strongholds on the northern coast.
 * Vesaad - A farming settlement outside of Alit, along the edge of Valis Eluvia (Qunlat: Taasath-Astaarit).
 * Lok-Gena - Lok-Gena is a major Qunari settlement. The athlok (laborers) who reside here are responsible for overseeing operations in the Gan-Nomanda (called Myristica Groves by the Tevinter Imperum), the major nutmeg plantations that lie between Lok-Gena and Seheron. Nutmeg is a major Qunari export to Thedas.
 * Kadan - A stronghold on the small volcanic isle of Kadan-Vat (or Ardescus, in Tevene).

Tevinter Holdings

 * Ath Velanis - An ancient Tevinter fortress in southeastern Seheron. As tensions between the Tevinter Imperium and the Qunari began to ramp up in 9:38-9:40, Tevinter forces descended upon the abandoned fortress to use it as their base of operations in Eastern Seheron.
 * Ath Bilis
 * Anguidinium
 * Solistima
 * Alam
 * Ath Nelia - An ancient Tevinter fortress in southern Seheron, currently a naval base during the war.
 * Osica Keep
 * Carminis Watch

Tal-Vashoth Holdings

 * Basra-Ataash: This is the primary stronghold of the Tal-Vashoth, the northernmost settlement on the island.
 * Ash-Pana - A stronghold on the western coast of Seheron, south of Zazikel's Respite.
 * Da-Retha - The Tal-Vashoth occupy this ancient Tevinter stronghold on the west coast of Seheron, near the mouth of the Eulucian River. This is the nearest Tal-Vashoth settlement to Tevinter territory, and the Tevinter Imperium begrudgingly lets them hold onto the ancient fortress, happy to le them serve as a buffer between them and the Qunari.
 * Vash - The is a coastal stronghold that formerly belonged to the Qunari. It as taken by Tal-Vashoth with a surprise attack in 9:27 Dragon and renamed Vash, and they have held stubbornly onto it ever since. The Tal-Vashoth have turned Vash into their most well-fortified holding, as it is surrounded by dense rainforest and along the coast. It is under constant siege by Qunari forces from the sea. The Tevinter Imperium goes out of their way to keep Vash well supplied.
 * Itel - Itel is the only northern island that the Tal-Vashoth managed to capture, helping them to establish a tentative foothold on Shokra Bay for the past five years.

Fog Warrior Holdings

 * Ubuthi - This is where poisons are grown
 * Etheku - This stronghold sits in the Anthera Highlands at the base of the mountains, at the edge of the Valis Eluvia, along the Eluvia River. Fog Warriors who live here can sometimes be seen traveling up and down the river on their riverboats.
 * Ukusa - This settlement is situated in a massive cave system at the base of a waterfall on the Urthemian Coast. The terrain is famously beautiful but populated with dangerous flora and fauna.
 * Themba - Carved high into the sheer stone cliffs overlooking Valis Carminis, Themba is a major Fog Warrior settlement. There are no obvious paths up to the village from the valley floor, so the means of how exactly the Fog Warriors get up and down from there is a mystery.
 * Impendiselo - Sandwiched between the Scyro Swamp (Sorol-Siiro) and the Harundin Rainforest (Sora-Notha), this well-fortified Fog Warrior stronghold sits high in the canopies of the great kapok trees.
 * ?? - There is a relatively new Fog Warrior stronghold near the base of the large mountain northwest of Ath Velanis, but the place is protected by elaborate traps and master-level poisons. No one has been able to report back on what it's called.

Regions
Due to the war-torn nature of the island, many regions have names in both Qunlat and Tevene. They are hereby listed with the name that they are using as of 9:38 Dragon at the start of the New Qunari Wars, with their disputed name marked as such: (Q: Qunlat name), and (TI: Tevinter Imperium's name).


 * Zazikel's Respite
 * Sora-Gashareda (TI: Aeuromnosa Jungle)
 * Embrian Basin (Q: Saarvaat) - This basin contains a river of lava that flows continuously from Mount Toth.
 * The Saarraas (TI: Targenia Mudflats)
 * Sora-Vash (TI: Anthera Highlands)
 * Sorol-Siiro (TI: Scyro Swamp) - The very haunted swamp west of Lok-Gena.
 * Gan-Nomanda (TI: Myristica Groves) - A large swath of land dedicated to growing spices, primarily nutmeg, a major export of the Qunari nation.

Ruins

 * Garden of Razikale - This thick primordial jungle was once a holy site in the Ancient Tevinter Imperium. According to legend, the major temple of Razikale is hidden somewhere in this "garden."
 * Temple of Urthemia - Located on the eastern edge of the Urthemian Coast, south of Carminis Watch, are the crumbling ruins of a grand temple dedicated to the Old God Urthemiel. The region has been overtaken by beautiful yet dangerous flora and fauna, and so soldiers have kept away.
 * Ruins of Thelasium City - Near the southern end of the island lies the ruins of the Tevinter city of Thelasium, which was destroyed during the original Qunari invasion in the Steel Age. The veil is thin here, and the whole city is haunted by spirits of those killed during the siege. The Qunari consider the place cursed and refuse to go near it, even in the interest of conquest.
 * Unknown Ruins Outside of Thelasiam City - There is a strange shrine-like ruin located directly east of the ruins of Thelasium City, that no one has ever been able to explain or identify.
 * Unknown Ruins Near Solistima - On a small rocky hill directly north of Solistima, there is a stone door in the side of one of the hills. Nobody knows what it leads to, as it appears to be magically sealed shut with powerful wards upon it.
 * Temple of Dumat Ruins - On the southwestern edge of Seheron, near the coast, are the ruins of a grand temple dedicated to the Old God Dumat.
 * Unknown Coastal Ruins West of Itel - On the eastern edge of Tal-Vashoth territory, directly West of Itel, a ruin is tucked into the strange, tall rocks that seem to jut unnaturally out of the earth. The Qunari and the Tal-Vashoth consider this place cursed and refuse to go near it.

Islands
Several of the islands surrounding Seheron have names in both Qunlat and Tevene. They are hereby listed with the name that they are using as of 9:38 Dragon at the start of the New Qunari Wars, with their disputed name marked as follows: (Q: Qunlat name), and (TI: Tevinter Imperium's name). Listed roughly from west to east:


 * The Isle of Seheron
 * Itel
 * Laalan
 * Rapaash-Ir
 * Kost
 * Qisna
 * Tissaqa
 * Ash-Anaan
 * Idashon
 * Raas-Il
 * Reth-Ir
 * Repash-Ir
 * Os-Ir
 * Dana-Ir (TI: Tel Pravus)
 * Pala & Na (TI: The Twins)
 * Kadan-Vat (TI: Ardescus)
 * Bor-Ir (TI: Tel Decoxis)